what:

Army of clerks explores generative and algorithmic approaches in architecture and design. Its rationale is the investigation of a computed and a computing architecture, one performed through algorithms instead of represented through drawings and projections. Army of clerks seeks a new type of architectural aesthetics which are no longer grounded on the architects privileged point of view, but on the relentless accumulation of unintelligent calculations, mindless arithmetics performed by computational armies of clerks.

Clients and partners, contacts for discussion, collaborations, research and commissions are welcomed at armyofclerks.

projects: courses:


RF2.
Algorithm of Responsive Field.

ArchiKluge.
Dendrite.
Self-Designed Structures.
Enactive Space.


[2001] non
[2002] pop
[2003] poiesis of spaces
[2003] Communicative Spaces
[2004] Media embodiment

Responsive Fields 2.  
Developed by Pablo Miranda and Tobi Schneidler at Smart Studio,Interactive Institute RF2 is an interactive architectural prototype, part of the ZKM exhibition Algorithmic Revolution. RF2 exemplifies at the scale of the architectural model, the qualitative principles of spaces that adapt, evolve and learn over time, through the slow sedimentation and erosion of patterns of interaction. RF2 implements swarm-like algorithms similar to those in the Responsive Field of Lattice Archipelogics and Enactive Space.


[more]

 

 

ArchiKluge.
is a simple Genetic Algorithm applet that evolves architectural diagrams. It explores the qualities of design made by machines, devoid of any intention, assumptions or prejudices.

ArchiKluge was part of Autopilot April 2004, more information at artificial.dk, interview at Computer Code as Art Material.
Archikluge was also featured at FILE 2004, Sao Paulo.




[applet]


 

Algorithm of the responsive field.  
A self-generating interactive space, collaboration between Smart at the Interactive Institute and the architecture group Servo.

honorary mention at Vida 5.0.
exhibited at:
2002. Latent Utopias, Graz.
2003. Perloff Gallery, UCLA.
2003. Non Standard Architectures, Centre Pompidou.
2004. Glamour, SFMOMA.


[more] [applet]

 

 
Dendrite.
is an experiment that explores the relations between structure, matter and computation, by reproducing some of Gordon Pask's electrochemical computational devices from the late fifties. The project is a collaboration with artist Arijana Kajfes. Part of the work was developed as a workshop at the 'Complexity and Transformations' interdisciplinary research group. Dendrite was presented at Material Matters. And was also part of the Occular Witness exhibition.

more on Pask´s electrochemical devices in the reference paper by Peter Cariani.


images
[01] [02] [03] [04] [05]
[06] [07] [08] [09] [10]
[11] [12] [13]

 

 
Self designed structures.
The project explores the ideas and qualities of 'Machine Creativity' applied to the design of structures. The work was carried at the Interactive Institute, during the autumn of 2001.
Self-Designed Structures was presented at GA 2001.




papers:
[pdf1] [pdf2]

images:
[01] [02] [03] [04] [05]
[06] [07] [08] [09]

 

 
Enactive Space.
develops the idea of a space constructed from the interaction of subjective observers and an environment , through the use of the complex self-organising properties of swarms of digital agents.

Enactive Space was part of the Diploma and Master thesis at the Architecture School at University of East London, and was presented at GA 2000.


paper:
[pdf]


images:
[01] [02] [03] [04] [05]
[06] [07] [08] [09] [10]
[11] [12] [13]

 
 
armyofclerks.net 2005

pablo miranda carranza

updated 06012005 |